![]() ![]() Not to suggest that the developers at Playground Games, say, or Codemasters feel nothing less than fully revved devotion when it comes to machines of speed, but there is something to be said for a game that forgoes licensed vehicles in favour of nicknames, and instantly knowable outlines. The charm of Art of Rally is that we are offered not just the chance to do something we may love, but the chance to be beckoned through the loops of someone else’s love: namely, the developers at Funselektor, for whom heaven means racing over rough terrain for the sheer hell of it. There are circuits in Japan, lined with pink blossoms and vaulted with light-blue sky Norway, with its frosted landscape of lickable white and-my favourite-Kenya, grazed by giraffes and drizzled with roseate sunlight. As you slide through time, in race after race, you also hop between countries. No sooner had it sprang from the wet mud than it was churning it into the faces of spectators and spilling outwards, hemmed in by rules and hastily strewn fences. ![]() On the race select screen, we get little potted histories of the league we are informed, for instance, that “as rally was growing in popularity, regulations were needed to better organise the events.” Thus, we get the romantic impression of a sport that ran on the horsepower of raw passion, as governing bodies gave chase. In the beginning, there was Group 2, starting in 1967 and running through to 1971. The camera, meanwhile, is fixed at an isometric vantage, as though God were watching over the sport-and He saw that it was good.įocussing on the latter half of the twentieth century, the career mode, too, has a biblical flavour. This point is driven home at the beginning, when a golden buddha statue rises from the dust and decrees, “To do something dangerous with style is art” (a compact but surprisingly useful definition), before giving us some indispensable advice: “Go forth and remember: trees are not your friends.” If all deities so blended the profound with the bluntly practical, the major religions would need to whip up more places of worship in a hurry. In fact, I would argue that Art of Rally isn’t so much about rally as it is about what we might call rallyism: the religious pursuit of inner peace through a refusal to stray from the spiritual track. For the devoted drifter, there is no such thing as a full stop. Note the absence of capital letters in the menus and in the title (stylised as “art of rally”), as though sentences were tight corners. But Funselektor has made a game for the rally-addled, and it’s betting on the dirty minds of its audience to fill in the detail. It is a curious choice, given that most rally games, from WRC 9 to Dirt 5, would rather keep faith with the beautifully rendered deluge. The art style is minimal: a catalogue of crisp, unbroken colours and sparing polygons, with the texture pressure-washed from every surface. Indeed, I can scarcely pull my eyes away. But the developer, Funselektor Labs Inc., is hoping that one look will not be enough. One look at Art of Rally, and you would be forgiven for thinking it a light work. ![]()
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